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Computer Animation Degree
Courses
  • Program Overview
  • 3D Content Creation
  • Advanced Tools Programming
  • Artificial Intelligence
  • Asset Production
  • Behavioral Science
  • Calculus and Trigonometry
  • Communications
  • Data Structures
  • DirectX
  • Engine Development I
  • Engine Development II
  • Ethics and Psychology
  • Game Networking
  • Game Preproduction
  • Gaming Project
  • Historical Archetypes and Mythology
  • Linear Algebra
  • Machine Architecture I
  • Machine Architecture II
  • Media and Society
  • OpenGL
  • Optimization
  • Physics
  • Programming I
  • Programming II
  • Programming III
  • Rules of the Game
  • Software Architecture
  • Structure of Game Production
  • Structures of Game Design
  • Windows Programming I
  • Windows Programming II

 

 

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course descriptions

Gaming Project

The Game Project course is where you show off everything you’ve learned in school, as you take on the mantle of game developer. You’ll gather all the assets created during previous game design courses, and assemble them according to your preproduction plan, as you use your programming skills to create a complete playable video game.

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