- 3D Content Creation
- Advanced Tools Programming
- Artificial Intelligence
- Asset Production
- Behavioral Science
- Calculus and Trigonometry
- Communications
- Data Structures
- DirectX
- Engine Development I
- Engine Development II
- Ethics and Psychology
- Game Networking
- Game Preproduction
- Gaming Project
- Historical Archetypes and Mythology
- Linear Algebra
- Machine Architecture I
- Machine Architecture II
- Media and Society
- OpenGL
- Optimization
- Physics
- Programming I
- Programming II
- Programming III
- Rules of the Game
- Software Architecture
- Structure of Game Production
- Structures of Game Design
- Windows Programming I
- Windows Programming II

